Coming to the App Store
Film looks developed from RAW. Every step is a knob.
One exposure goes in. A tone curve, a split-tone, halation and grain come out, each one yours to move and to put back.
- Bare
- Tide
- Ink
- Honey
- Fern
- Ember
What it doesn't do
Nothing happens behind the photo.
- One exposure
- The photo is one RAW frame, developed once. No bracketing, no frame stacking, no night mode.
- Nothing merged
- No two frames are ever combined. What the sensor caught in that instant is the whole photo.
- No AI
- No scene detection, no subject segmentation, no model deciding what your photo should look like.
- Nothing sharpened unless you ask
- Sharpening and local tone mapping sit at zero in every look. They are knobs, and they stay where you leave them.
The pipeline
Seven stages, in this order, every time.
Each look is a set of defaults for the same seven stages. Nothing is hidden in a lookup table; every stage is a formula with a few numbers, and the numbers are the knobs.
Develop
The RAW frame becomes an image once: white balance offsets and a shadow lift per look, Apple's noise reduction kept as delivered.
Needs RAWTone curve
A five-point curve read from the frame's own histogram. The film looks pin its ends, so the curve never crushes black or blows white.
Vibrance
A nudge to the quiet colours only. Colours that are already saturated are left alone.
Color
A split-tone: one tint for the shadows, one for the highlights, with brightness untouched. Or black and white.
Highlight recovery
A second, darker development blended into the brightest parts. Off in every look until you turn it on.
Needs RAWHalation
The glow film gives to lights: the brightest parts bleed a warm orange into their surroundings.
Grain
Procedural grain that looks the same from the viewfinder to the full frame. The same seed renders the same grain again.
The looks
Seven looks. One is yours.
Each swatch is the look's colour stage drawn over a grey ramp, black on the left: the ends stay put and the mid-tones take the tint. Badges show what else the look turns on.
Bare
Clean and gentle: a soft curve, no cast, no grain. The starting point.
Pocket
Punchy point-and-shoot: deep blacks, bright whites, a touch cool, no grain.
Tide
Soft film tones, lifted shadows with a green-cyan cast, medium grain.
- Grain
Ink
Black and white, open shadows, fine strong grain.
- Grain
- Black and white
Honey
Warm, with golden highlights, gentle contrast and fine grain.
- Grain
Fern
Warm shadows, green highlights, gentle contrast, fine grain.
- Grain
Ember
Cool cyan shadows, warm highlights, a red-orange glow around lights, coarse grain.
- Grain
- Halation
Tints shown four times stronger than they render.
The knobs
Defaults first. Every stage adjustable.
The look sets a default for every knob below. Move one and it is yours; double-tap it and it is the look's again. Reset the look and every knob goes back.
Development
Needs RAW- Exposure
- −2.0 EV … 2.0 EV
- Boost
- 0.00 … 1.00
- Shadow boost
- 0.00 … 2.00
- Temperature
- −1000 K … 1000 K
- Temperature with flash
- −1000 K … 1000 K
- Tint
- −50 … 50
- Sharpness
- 0.00 … 1.00
- Local tone mapping
- 0.00 … 1.00
Tone
- Black point strength
- 0.00 … 1.00
- White point strength
- 0.00 … 1.00
- Protect shadows and highlights
- on / off
Color
- Vibrance
- −0.50 … 0.50
- Shadows red
- −50 … 50
- Shadows green
- −50 … 50
- Shadows blue
- −50 … 50
- Highlights red
- −50 … 50
- Highlights green
- −50 … 50
- Highlights blue
- −50 … 50
- Black and white
- on / off
- Mix
- 0.00 … 1.00
Highlight recovery
Needs RAW- Highlight recovery
- on / off
- Threshold
- 0.50 … 0.99
- Exposure
- −4.0 EV … 0.0 EV
Halation
- Halation
- on / off
- Threshold
- 0.00 … 0.95
- Strength
- 0.00 … 5.00
- Radius
- 0.00 % … 3.00 %
- Tint red
- 0.00 … 1.00
- Tint green
- 0.00 … 1.00
- Tint blue
- 0.00 … 1.00
Grain
- Grain
- on / off
- Amount
- 0.00 … 1.00
- Size
- 0.50 … 4.00
- Chroma
- 0.00 … 1.00
- Roughness
- 0 … 128
Questions
Asked before it shipped.
Does it run on Android?
Planned, with one difference: Android renders from the processed photo, so the develop and highlight-recovery stages are skipped and the other five run as on iPhone. RAW development on Android comes later.
Where do my photos go?
Nowhere. Every stage runs on the device; renders are saved to your photo library and the original is kept in the app. There are no accounts, no analytics and no network requests from the app.
What does it cost?
Nothing while it is in beta. Pricing comes later and will be announced here first.
Can I re-develop a photo later?
Yes. The app keeps the source of every capture, so the Darkroom can render it again with another look or other knobs, with the same grain.